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We all start out the same, with simple naïve trust...
Shielded from the many ways that life's not fair or just.
But then there comes a moment, A simple truth that you must face:
If you depend on others, you'll never find your place.
somnatic: <user name=xiki-scribbles web site=tumblr.com> (but I have twice the heart)
[personal profile] somnatic
VIN
Player: PLAYER Owl
Canon: Original
Canon Point: After being hunted down by a Solenne Church Agent
Alignment: Thras
Date of Entry: 01/06/2018





Age: 23
Birthday: Lune-Mollibus 22nd, 12045. (An Earth equivalent would be February 22nd)
Eye Color: Dark Blue
Hair Color: Blue-black.
Height: 5'7"
Amulet: Link or brief description
Appearance: Link
Contact: Plurk/Messenger/Journal

Background:

The parallel world Saval is a planet of untold magic and critical faith. While slightly more considerate and progressive by some means, the world is largely dominated by the Solenne faith, a religion that worships the stars as gods and the sun as the primary god. All life is considered born from the dust of stars and thus, all life is considered holy. Astronomy is a prized tool used for everything from research to divination and to go into the profession is the same as becoming a priest for the faith. While Solenne preaches that all life is equal, and that one must do good unto others for good to be done unto them, the church is domineering, militarized, and acts as a higher form of government for the entire world. Alternative faiths are discriminated against at best and wiped out at worst. Magic and supernatural abilities unrelated or unapproved of by the church are hunted relentlessly and stamped out. While the Solenne way is good to some, it is oppressive and cruel for others, and hard to get past. This doesn’t mean there aren’t ways to escape the all-seeing eye of the church, but punishments for disobeying can be extreme. While most of the world lives unaware of non-believers, some fight for their beliefs and practice in secret.

The planet has a strong variation of different lands, made up of 5 different continents and several countries. For the sake of simplicity, the main ones touched on are Hollendyr, the origin and lead country of the Solenne faith, Jökla, the snowy continent and Vin’s homeland, and Oaze, the mostly-desert country to the far south of Jökla and on the other side of the world from Hollendyr.

Jökla was relatively untouched by the Solenne faith for many centuries due to the difficult to traverse climate and terrain. Jökla was home to the Somnis people, a unique race of humans with the ability to walk through dreams during slumber. Somni had powers to influence someone during their dreams by planting subliminal thoughts and emotional cues that would surface when they woke up, a power that would aide them in manipulating their foes to keep them away. Jökla had been a snowy continent that spent nine of its twelve months in complete, unforgiving winter. There were only two seasons considered by the locals, winter and summer. Summer was spent aggressively foraging, cultivating, and hunting to prepare for the winter months and spending the harshest ones indoors for the duration of months on end. People would still go out and socialize, share information, and visit family— they would simply do so in their dreams. Each Somni is born with a unique full-body tattoo just beneath the skin that glows when their powers are used, in slumber.

Jökla’s culture was an indoor one that supported the survival of one another through the winter and persisted through the ages. Contrary to the Solenne faith, the Somni followed a more individual code and preached finding faith and beliefs as a personal matter. It was not specifically blasphemous, but it would later be painted as such when Hollendyr would start its invasion. However, said invasion would be put off for several years due to the unpredictable winter and the inability to fight and conquest for more than a few months before winter drove them out. Jökla was able to stay peaceful even with global pressure breathing down their neck to convert or suffer the consequences. Eventually, the leaders of the Somnis people thought to start sending several of their own to start negotiations, with the ulterior motive of ‘dreamwalking’ in their foes’ minds while they slept, in order to influence their decisions in the coming talks in the next few days and keep them mostly at bay.

It worked for quite a while, until the secret was found out through the use of spies. Deciding the supernatural power the Somni possessed was too dangerous and too influential to let continue to exist, the next summer Jökla was raided and massacred for its transgressions with great vengeance. The new law enacted proposed that no one with the dreamwalking power would be allowed to live ‘for the safety of the rest of the world’, and men, women, and children of all ages were killed. Jökla became an uninhabited, barren wasteland once the military moved out, and none were known to be left alive. It was said that bodies were left in their homes once the soldiers slaughtered everyone and moved on, and that all the cities and towns left are riddled with corpses. Due to the compromised ports and lack of a general military, there was no opposing army or ability to flee. The Somnis people hadn’t yet branched out into the world, nor had many open ports for trade, so when it’s mentioned that none were left alive, none truly were.

Hollendyr would continue to hunt down and demonize the Somni as a godless race who used their powers cruelly to trick and manipulate others, which is just about almost all the world knows about them. Nothing of their peaceful, isolated lifestyle would survive the erasure. They would be popularized as a source of nightmares while children would be reassured none were left to terrorize them.

Except for one.

Vin grew up far away from the villages and cities that dominated Jökla in a large, two story cabin with a mother, father, and two older sisters. They were a solitary but unified bunch, working together to make it through the winter and growing fast crops during the summer. As the baby of the family, Vin was used to both being teased and doted on, but didn’t grow up without love. His sisters had exceptional prowess with their gifts, being able to travel miles upon miles in their sleep and visit other kids during their slumber. Vin’s powers were still there, but he didn’t grow up learning the ins and outs of them. What few lessons he does carry from his youth are basic, and discovery with his powers are always a new thing. Vin’s young childhood was spent learning the folklore of his people, old stories, things a child was able to understand. He was a creative but shy child, who took quickly to what was given to him. Had he lived a long life on Jökla, he probably would have been an influential upstart. Like a lot of things in his life, however, it just wasn’t meant to be.

Naturally, living isolated, his family did not experience the bloodshed the way the rest of the Somni did, but word did travel to them in their dreams of the slaughter. Vin, whose powers had only just began to awaken, would listen to the screams and tears of the terrified, the ones in hiding, and the dying. He could not understand what was going on then, but it had occurred to his family that they needed to get out of the country as soon as possible. Packing up what they could, they traveled according to the instructions of the brave few who had dared to contact them. There was likely to be one port still left unused, and one family left with a boat there. If they could make it there in time, the two families could leave together and escape to Oaze, which was something of a melting pot of culture. It would be easy to blend in and vanish after a while.

Just before the boat had cast off, soldiers had made it to the small port. Only Vin and the captain of the boat, Nella, were onboard while the families made last minute preparations. Forced to make a drastic decision and one Vin would wrestle with for the rest of his life, Nella pulled the ship out of the docks while Vin’s father and her son fended off as many soldiers as they could while the rest of the family scattered back into the forest. Knowing no one could last long when compared to the might of an army, the two said goodbye to their former lives in tears as the boat sailed into the Camille ocean, heading southward.

It would be the start of a long journey. Vin was only four years old.

It was hard to manage one boat with a distressed toddler underfoot, but Nella was made of tougher grit than most. Rationing their reserves of water and food, carefully managing the ship day and night, it was by the grace of the stars that Nella managed to navigate the boat southwards. Vin had drawn into himself for the majority of the trip, having never seen the ocean before and fearful of going above deck. It wouldn’t be for several days that Vin would make one last contact with his family across the dreamscape. His mother had survived but lived in fear of pursuit, but spent her last hours asleep, chasing him out over the ocean and comforting him. This would be the first lesson of Vin’s young life. Before her attackers caught up to her, she would insist deeply that Vin could never give up. That he was a part of something bigger than himself, and everyone who died back there did so knowing there would still be hope for all of them if he survived. The most important thing was to live.

Disappearing on the horizon, that was the last Vin saw of his mother. In the few, spacious hours that Nella would sleep, she would give news to the small boy and start telling him more about what he saw in his dreams. In the dreamscape, all the lights on the clear, crystal horizon were other Somni. Like the sun setting, they had all begun to fade until only a scarce few were left. You could follow someone’s light on the horizon in order to catch up with them, and very accomplished Somni could tell them apart. With hope, others would escape and the lights on the horizon would continue to last, but the Hollendyrians were thorough, and each passing day weathered the old woman with bad news. It was a long while before they reached Oaze’s shores, half starved and weak.

Though soldiers were looking for them, no one had a definitive visual on what they looked like, so there wasn’t anything to go off of. Nella had quickly sold the boat on arrival and used the money to buy shelter and food for the two of them. No matter what, she was determined to look after Vin while coping with her own grief, something Vin wouldn’t understand for the rest of his life. She worked in a popular restaurant’s kitchen day and night, while Vin spent time learning all that he could without being put into a local school. He was still a fearful child, and was slow to make friends. He’d wait eagerly in the evenings for Nella to come home and help him with his learnings while she relaxed from a rough day.

It would be this way for a long time, until Vin turned eight. By then, he’d grown a bit more social and had become a bit more worldly, but still relied on the older woman for support quite a bit. As most things in his turbulent life, nothing was destined to stay the same way forever, and when Jöklan documents were found aboard the ship Nella had sold four years ago, the purchasers turned the information over to the Hollendyrian army. They weren’t without blessings, though. A neighbor warned them beforehand that the foreign officials was coming, even if they didn’t understand why. Nella thanked them and hid Vin in a chest quickly before answering the door. When they interrogated her, they demanded to know if she was the only one left. She insisted she was, and when they were unable to find traces of anyone else, they took her away.

Vin, afraid to come out, had fallen asleep in the chest after hours and hours. He’d seen her light go out on the horizon after chasing after it, and realized he was finally alone. Knowing that it wouldn’t be safe to stay when the Hollendyrians could come back and ransack the place, Vin took what little money Nella had saved beneath her mattress and fled the small apartment they lived in. It was either by oversight or mercy that the other residents didn’t think to turn him in right after, but Vin hid on the back of a caravan that was moving out of town that night, and it began his first year of being alone.

Survival was ingrained in him, and nothing would ever drag it out— Instead of turning to an orphanage, he learned to scrub floors and find safe places during the night. He saved his money meticulously and whenever there was a chance he could be found out, he would catch the fastest moving thing out of town. He met plenty of friends, co-workers, and people who would take advantage of him. He learned the value of protection, and would stick around people who may not have been kind, but would look after their own. He became something of an insomniac in those few years, reluctant to let anyone see him sleep. He’d grow out his teenage years working on a farm and sleeping in their attic. He’d spend his time reading and learning as many languages as possible, so he could pass himself off as a local if he ever had to skip town again. People would call him wiry and constantly nervous, easily scared and intimidated. But he’d live.

Living, as it turns out, was more important to Vin than being happy. Most other people wouldn’t have it that way, but it was important to him. He had belonged to local organized crime groups before, pledging his loyalty as long as he got to stay alive. Very few people learned his secret, and some prized him when they did. Sometimes, running for safety from the Church would have him betray these people, and in turn, they would turn over all the information they had of him to the authorities. His trail never went cold, because while he was a mighty survivor, Vin wasn’t brilliant. The farm he worked for would eventually find out his little secret and feel betrayed that a Somni was hiding beneath their roof all along. He’d flee to the next town, and eventually to other countries. While his memories from his youth were broken apart by the haze of time, he still remembered bits of it vividly, and as he traveled, the more he would remember, the less he’d feel like he’d understand of himself.

By the time he turned 23, Vin would be traveling on camel back again through the desert, to the remote oasis town of Deluna. He’d be tired by then, wanting nothing more than to finally rest after years of running. The middle of the desert felt like a fair compromise, but not even long after arriving, he’d be met by an agent of the Church who wasn’t even looking for him— one who merely saw his suspicious behavior and chased him down.

That’s where Vin comes from now. A life spent mostly on the run.

Personality:
Vin is a character ruled by fear. At no point in the scope of his life has Vin had the time or opportunity to grow up well-adjusted without the reality of grief or fear hanging over him, so it’s the primary focus of his personality. Above all his morals is a strict drive to survive, and while he does pride himself on being a good person, he has done unsavory things to get through his life, such as working for the wrong people. While the unsavory things he’s done has mostly amounted to delivering illegal goods and not, say, murder, he’s always biting back an apology when there’s something he’s doing that’s throwing someone under the bus. He’s apologetic by nature, and doesn’t want to inconvenience people for the most part. Aside from his paralyzing fear of authority and religious figures, he can generally see the good in anyone, or at least the reason, and while he doesn’t make friends very well, he’s at least accomplished at making allies. If he hadn’t, he wouldn’t be as adept at survival as he already is.

His strengths lie in his quick thinking. While he’s bad at long term planning and plotting things through, he’s excellent at making snap judgments from pressure and procrastination. These aren’t always good for the long run, but they’re usually suitable for just surviving in the moment. He’s not very self sacrificing— if it came between him and another person, Vin would most likely save himself. Self-preservation is so key to him that he hardly even understands what he’s living for. Let’s be honest, with a backstory that unnecessarily tragic, what else is there in life? Vin desperately wants to find that out for himself. Despite having every reason to, he’s never caved into despair or deals with feelings that embitter him to the world. He doesn’t have any long term goals aside from living, but the desire to make them is there.

He’s both hardened to tragedy and not, in a way. He’ll sympathize and empathize with characters going through struggles and try to do his best to help them, but it’s hard to make him sad. Panic and sadness are not quite the same thing, so while he has the former in abundance, actual mourning and grief are less so. He very much lives in the present, and tries to encourage others to do the same. While he hasn’t kept friends longer than a few years at a time, he’s proven himself to be an adept listener and helper to other people’s problems. He’s used to providing an unbiased point of view (unless being biased is important, right then) and can usually help people out with their troubles. Normally, though, no one asks Vin’s opinion of anything, so he keeps to himself. He’s particularly soft-hearted about animals, however, and will take care of strays if he has the means to do so. The jobs where he could take care of animals were usually the ones he enjoyed the most.

Vin isn’t unwaveringly loyal; he will occasionally make hard-hitting decisions to sacrifice for other people but never to the point that puts him in harm’s way. He’ll be close to you, sure, and he might even make friends with you, but it takes a lot of love from Vin’s side for him to become loyal. Overcoming his survivalism is a tough gambit and it would take only the most patient of people to inspire him to reciprocate loyalty. He’s decent at reading people from the years of working with shady people; he’s got a keen eye for manipulators and people out to use others for their own gain, so he’ll always keep people like that at arm’s length. People who are unfailingly kind and trustworthy almost make Vin kind of sad, and make it tough for him to get close. He doesn’t want to use anyone who he’ll hurt by abandoning in the end. This makes Vin fairly manipulative of his own relationships himself, and kind of hard to get along with sometimes.

Vin’s kindness, once you’ve earned it, is shy and reluctant, but ever-present. The only person he truly made friends with for a long time was the daughter of the owner of the farm he worked on, and he would constantly go out of his way to help her and make her life easier. He’s maladjusted, no doubt, and his only ideas of friendship are born from trying to help out as best as you can and not burdening another person. There’s also the fact that he thinks all friendships end sooner or later and sometimes it’s better to be sooner than later, especially if there’s a chance he could hurt them by running away.

There’s also the odd trait that Vin can be a bit… well, people who know him consider him to be a funny guy. This is entirely on the exterior, the combination of him being both jumpy and clumsy has had more than a few people poke fun at him. He takes it in passing, and doesn’t usually get defensive about it. After all, how could he explain why he is the way he is? It’s much easier to roll with the explanation that he’s a funny guy than a somewhat traumatized one. It can make for an interesting mask to use, to disarm other people to keep them from asking too much about his history. Vin prefers that to letting people know anything extra about him.

Vin’s relationship with his powers is a strained one. After all, his dream walking ability and status as a Somni is the reason his mentor, family, and just about everyone he could relate to is dead, and probably why he’ll die young. His status as an insomniac in his later years pushed him away from using his abilities more than he had to, even though Nella would preach to him never to be ashamed of where he came from. As he’d grow older, he’d learn to appreciate them more for the subtle power that let him manipulate others for his own safety. He’d only use it when pressed into a corner or if the situation was too tense not to, but there was also danger in being found out. The fact that his powers make him vulnerable while asleep is also a downside. In a setting where he could explore them more freely, he might adapt and learn from his powers as time goes on.

There’s also the relationship with his history. Vin’s memories of his early childhood are spotty at best, combining his young age and the trauma of everything that happened. He doesn’t remember much of his family, and while he intensely remembers his mother’s parting message, there’s little else of that he understands. What Nella taught him is what stuck with him the most. She would retell old Jöklan stories and folklore while he was growing up, and while he was expressly forbidden to repeat it, he’s memorized and taken all of those stories to heart. Vin has written most of them down according to memory in a little brown leather journal he keeps with him at all times, for the express purpose of revisiting his memory and identity. It’s a dangerous little book to keep, but it’s one danger he can’t live without. Even if he partially resents some of his identity, he desperately wants to keep the good memories as close to his heart as possible.

Vin is a complex guy and definitively simple at the same time. While kind and empathetic, the only side he’s ever on is his own. He’ll always have trouble with that, and it would only be with the help of others that he might unlearn that notion.

Abilities:
• Somnis
Vin is a Somni, a human being with the ability to enter and influence the subconsciousness of others during his own and their own dreams. When he enters this state, the tattoo he was born with glows, and he’s able to find ‘lights on the horizon’ that he’s able to interact with by walking towards them and entering a dream. While he is not exceptionally skilled with this ability, he’s able to make subconscious suggestions within someone’s dreams, appearing as a calming figure covered in swirled tattoos.

He is able to talk to someone, to implant his own emotions or foreign ones into the other person. However, this power has been the reason for nearly dying all of his life, and for him to reveal it to someone else would take an unbelievable amount of character relationships and personal development.

It is also a power he would only use for his own safety, as in, if a character told him they were going to kill him.

Other:

Permissions: Permissions for actions done to this character.
Key: ☐ (neutral; contact first) | ☑ (yes) | (no).
» Backtagging: ☑
» Threadhopping: ☐
» Hugging: ☑
» Kissing: ☑
» Fighting: ☐
» Injuring: ☐
» Killing: ☐
» Fourth Wall:
» Manipulation: ☑
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